Special objects are used for fine-tuning the scene. These objects are added in the Editor and possess special properties.
Editor supports the following types of special objects:
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/icon_dummy.png) |
Dummy |
helper object used for scene optimization, scripts etc. |
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/icon_event.png) |
Event |
object (trigger) for graphic and sound effects |
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/icon_fauna.png) |
Fauna |
adds fauna to the scene |
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/icon_level_item.png) |
Level item |
used for placing of various items that can be picked up by a player, such as weapons |
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/icon_light.png) |
Light |
omni-directional light and spotlight |
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/icon_mp_help.png) |
MP Helper |
helper object for MP game, used for adding flags, ammo crates etc. |
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/icon_player.png) |
Player |
helper object used for placement of scripted characters in SP and MP coop games |
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/icon_snd_switch.png) |
Sound switch |
sound system helper object which determines places where sound settings are changed (e.g. for EAX) |
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/icon_way_point.png) |
Way point |
helper object for AI pathfinding in SP and MP cooperative game |
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